SFW reference site - educational and cultural focus, no explicit material

Anime and manga techniques

Reference pages on the formal techniques of anime and manga: perspective, speed lines, screentone, eye design, expression vocabulary, lettering, 3D-CG integration.

All techniques pages

Click any title below to open the full reference page.

  • 3D CG in 2D Anime β€” Reference on how 3D CG is used inside otherwise hand-drawn anime β€” for vehicles, crowds, environments, character animation, and cel-shaded full-3D work. The spe
  • Background Painting in Anime β€” Reference on how anime backgrounds are produced β€” the traditional gouache-on-board method, the move to digital painting, and the principal background studios.
  • Color Design in Anime β€” Reference on how anime palettes and color scripts are developed β€” the role of the color designer (θ‰²ε½©θ¨­θ¨ˆ), tonal continuity across episodes, and software workflow
  • Drawing Hands in Manga β€” Reference on how hands are drawn in manga β€” anatomical conventions, stylistic schools, common simplifications, and why hands are considered the hardest single e
  • Eye Design in Manga and Anime β€” Reference on how eyes are drawn in manga and anime β€” proportions, highlight conventions, the Tezuka influence, and how eye design varies by genre, age, and emot
  • Facial Expression Vocabulary in Manga β€” Reference on the stock visual vocabulary of facial expressions in manga: blank eyes, swirly eyes, sweat drops, throbbing veins, ahoge, the catbow mouth and othe
  • Lettering and Sound-Effect Design in Manga β€” Reference on manga lettering: the manuscript-and-typeset tradition for dialogue, the hand-drawn convention for sound effects, and the challenges of cross-langua
  • Perspective Construction in Manga β€” How perspective is constructed in manga panels β€” one-point, two-point, three-point, fisheye, and Dutch-angle compositions β€” and the dramatic functions each serv
  • Sakuga β€” Sakuga (δ½œη”», literally 'drawing pictures') is the term used by Japanese animators and fans for sections of an anime in which the animation itself β€” its weight, e
  • Screentone and Tone Work in Manga β€” Reference on screentone (γ‚Ήγ‚―γƒͺγƒΌγƒ³γƒˆγƒΌγƒ³) β€” the adhesive grey-pattern sheets used to add tone, texture, and shading to monochrome manga, and the digital techniques tha
  • Speed Lines and Motion Lines in Manga β€” Reference on the conventions of speed lines, motion lines, and impact lines in manga β€” how they encode direction, velocity, focal point, and emotional state.